BOMBANANA! How Many Levels? Full Release and Demo Counts
"How many levels does BOMBANANA! have?" has two answers because there are two products. The released Campaign is 30 handcrafted levels; the demo build is described as seven campaign tiers; and the two remaining modes, Endless and Custom, have no fixed level count at all. This page gives both numbers, shows what a level actually contains, and explains why the mode you are asking about changes the answer.
Counts below are written as of September 2026 โ updated September 18, 2026. The game shipped on September 2, 2026, and a content update could always add levels later, so treat every figure here as a snapshot of the release build rather than a permanent number.
The Short Answer
- Full release: 30 levels. The Campaign ships 30 handcrafted levels with rising difficulty, which is the count in the launch feature list. This is the number to quote for the game you buy on Steam.
- Demo: 7 tiers. Public demo coverage describes seven campaign tiers that unlock in sequence. That is the demo build, a separate free listing โ not a shortened version of the paid Campaign.
- Endless mode: no fixed count. Endless generates procedural waves that keep escalating; there is no authored level total to reach. Details in the Endless section below.
- Custom mode: no fixed count either. Custom is a practice builder โ you choose the conditions, so it never had a level list to count.
- Do not add 30 and 7. They belong to different products and different progression systems.
- A level is not a module. One level is a bomb with several modules, a timer and a mistake limit. Counting modules or failed attempts gives you a different number, and it is not the level count โ see the game modes page for how a run is structured.
All 30 Campaign Levels
The Campaign is the authored route: 30 handcrafted levels, each introducing module families in a fixed order while the random pool widens behind them. The puzzle structure of a level is fixed; the exact modules, colors and numbers are drawn from a pool, so two runs of the same level are not identical. Our campaign walkthrough maps the whole route, and it breaks the 30 levels into five stretches:
| Stretch | Levels | What it adds |
|---|---|---|
| Basics | 1โ7 | Cable / Wire, Color Sliders as early as level 2, Calculator around 3, Direction around 6 |
| Medium modules | 8โ15 | Symbol, Piano and Soundboard enter; Chaos hazards start interrupting |
| Switch and Maze | 16โ20 | Switch becomes a fixed problem at 16; Maze first appears at 18 and returns at 19, 20 and 24 |
| Morse and sequences | 21โ24 | Morse is a fixed appearance from 21 and returns at 22, mixed with longer sequences |
| Random Hard | 25โ30 | Every family seen so far, tighter timers, heavier Chaos |
One honest limit on that table: the exact contents of levels 25โ30 are described in outline only โ Unconfirmed specifics (reviewed September 18, 2026). The shape is consistent across sources: a fixed early curriculum, a widening pool, then a final stretch that assumes your team already has stable callouts. Nothing in the sources we track publishes named levels or per-level reward values, so this page does not invent any.
Demo vs Full Release: 7 Tiers or 30 Levels
The demo is not "the first seven levels of the 30". It is a separate free Steam listing โ App 4747510 for the demo against App 4656000 for the full game, both from developer Lefto Studio โ with its own progression slice. Media that played it described a handful of modules across seven tiers of difficulty, roughly 2โ3 hours of play, and an in-game manual that still had blank pages the release version fills in. The demo page covers what is actually in that build.
| Question | Demo | Full release |
|---|---|---|
| Progression described as | Seven campaign tiers | 30 handcrafted levels |
| Steam listing | App 4747510 (free) | App 4656000 (paid) |
| Manual | Incomplete, with blank pages | Complete |
| Modes available | A slice of the core loop | Campaign, Endless, Custom |
| Play time reported | Roughly 2โ3 hours | Not stated by any source we track |
Whether the demo's seventh tier corresponds to Campaign level 7, or to any level of the released game, is Unconfirmed (reviewed September 18, 2026) โ the tier numbering belongs to the demo build, and no source publishes a tier-to-level map. The same applies to carrying demo progress into the full game: no developer or store statement describes it.
Endless Mode Has No Fixed Level Count
Endless mode answers a different question, so it has no level total. It builds procedural waves that escalate as you survive: verified version 1.0.0 details on our game modes page list 8 wave tiers, a start of 150 seconds and 3 strikes per wave, time bonuses for clearing a wave, and hazard tiers that rise alongside the module load. There is no authored final wave published anywhere we track.
The numbers people confuse with an Endless level count are wave thresholds from the achievement list:
| Achievement | Requirement | What it counts |
|---|---|---|
| Endless Junior | Survive 5 waves | Waves, not levels |
| Endless Expert | Survive 15 waves | Waves, not levels |
| Endless Master | Survive 30 waves | Waves, not levels |
"Endless Master at 30 waves" is a coincidence of digits with "30 campaign levels", not the same thing: one is an achievement threshold in a procedural mode, the other is the authored Campaign total. Whether Endless has a hard wave cap or a completion state is Unconfirmed (reviewed September 18, 2026) โ the launch material confirms the procedural structure, not a maximum.
Custom mode is the third case: you set difficulty, module types, hazards, timers and allowed mistakes yourself, so a Custom bomb is practice material rather than a numbered level. If Switch is your wall, Custom lets you rehearse it without waiting for the Campaign to serve one.
What the Level Count Means for the Three Roles
Every one of the 30 levels is played by the same three-player chain โ Blind (hands on the bomb, cannot see), Deaf (sees the bomb, cannot hear) and Mute (reads the manual, cannot speak) โ so the count grows while the roles never do. That is why the fixed debut points matter more than the total: Switch at 16 is not a new puzzle for one player, it is a new state-holding demand on all three, because several switches must be right before a single ENTER locks them in.
Three practical readings of the count:
- 30 levels is roughly 30 reps of the same relay. Teams that fix callout language in the first stretch carry it to level 30; teams that patch it level by level stall around Switch and Maze.
- A higher level number means more simultaneous state, not different senses. See the how to play guide and the module guide for what each level tests.
- The player requirement never scales with the level count. All 30 levels are three-player content โ see why two players cannot do it.
Frequently Asked Questions
How many levels are in BOMBANANA!?
30 handcrafted levels in the full Campaign, seven campaign tiers in the demo build, and no fixed level count in Endless or Custom. Figures are as of September 2026; the demo and the full game are separate Steam listings.
How many levels are in the BOMBANANA! demo?
Seven tiers of difficulty, per public demo coverage โ a handful of modules, roughly 2โ3 hours, and an unfinished manual with blank pages. That seven belongs to the demo build alone; it is not a subset numbering of the 30-level Campaign.
How many levels does Endless mode have?
None that is fixed. Endless generates procedural waves with 8 wave tiers, starting at 150 seconds and 3 strikes per wave and scaling from there. The 5-, 15- and 30-wave figures in the achievement list are wave thresholds, not levels.
Will more levels be added?
Unconfirmed (reviewed September 18, 2026). No developer or publisher statement we track promises extra Campaign levels, and no roadmap has been published โ so the 30 is the release count, not a promise about the future. Confirm any change on the Steam page and its patch notes.
Are the 30 campaign levels random?
Partly. The structure of each level is fixed โ which module families can appear โ but the specific modules, colors, numbers and light states are drawn from a pool, so the live answer changes between runs. Never reuse a previous run's exact callout.
Do the demo's seven tiers count toward the 30 levels?
No. They describe a different build of the game. Whether any demo tier maps onto a specific Campaign level is Unconfirmed โ no source publishes that mapping, and this page will not invent one.
Related
- Campaign walkthrough: all 30 levels mapped
- Game modes: Campaign, Endless and Custom
- What the free demo contains
- Module guide: how each level's panels are solved
- How to play: roles, callouts and the first session
Sources: BOMBANANA! Wiki โ How Many Levels? Full and Demo Count (30 handcrafted Campaign levels; older demo coverage describes seven campaign tiers), BOMBANANA! Wiki โ Game Modes hub (Campaign 30 levels, Endless and Custom), bom-banana.wiki โ Game Modes: Custom & Endless, bom-banana.wiki โ Endless Mode: Wave Tiers & Time Bonuses, Steam store page for BOMBANANA! (App 4656000), Steam store page for BOMBANANA! Demo (App 4747510).
All counts on this page were checked on September 18, 2026 against the sources above. Campaign and demo figures describe the release build as of that date; the Steam listing is the only source that can confirm a later change.